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Playing against stones when attacking them Print E-mail

By Rob van Zeijst,

Published in : Articles, Weekly Articles


There are a variety of martial arts and other fighting sports where it is important to keep your distance and strike at the right time. Examples are karate, kendo, taekwondo, and boxing. In judo it is less obvious because it has two stages. In the first stage, both judoka are standing up and trying to maneuver themselves into a favorable position to make a decisive throw or at least get the opponent off balance. When you get too close before the throw you are likely to lose balance yourself, so for an attack to be effective you have to keep a solid stance. This is a moot point because when you move in the direction of your opponent, he can use your inertia to make a throw or sacrifice. On the other hand, once the adversaries are on the ground, it is important to use your weight and strength to keep the other person down by keeping direct physical contact.

In go we also have these same elements. You try to keep a distance and wait for the right timing to attack. Sometimes you make sacrifices when your opponent attacks, and sometimes you try to put your opponent on the wrong foot to obscure your real motives. However, when you get down to direct fights where the stones touch each other, it becomes a different thing. There are many situations where the brute force of taking away liberties is important. These situations are referred to as semeai or capturing races. Let’s now get our hands dirty and find out the basics of capturing races.
Problem 1
Problem 1: Black to play
Both the Black and the White marked stones have four liberties. Where should Black play to capture White’s stones?
 
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Problem 2
Problem 2
Black plays first. How should he play to capture eight White stones? There are two things you can do. First, you can to visualize each move and visualize the final result. Second, you can count the number of liberties for each group and reach a conclusion about the final result. Remember, start filling liberties from the outside.
 
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Reference 1
Reference 1: Black to play
Black should not fill in the shared liberty, i.e. 1. This results in White losing a liberty, but in the process Black loses a liberty, too. If White and Black keep filling in liberties, Black loses the capturing race. After White 12, Black has one liberty, against two for White. If Black plays at A, White captures with B.
Problem 3
Problem 3: Black to play
The moves through 14 are part of an old joseki. Black needs to capture White 10 and 12. How does he do it?
 
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Show Solution
Diagram 1
Diagram 1
This is a variation of a joseki. However, White should not follow this variation if the ladder is bad for him because Black gets overwhelming influence. Incidentally, White 6 is caught in a ladder and cannot escape.
 
Diagram 2
Diagram 2
If White tries to pull his lone stone out, Black keeps it in atari at every step of the way. This is called a ladder and in the end, White is driven all the way to the edge. After Black 46, White has no way out and perishes.

Example from a pro game In pro games, you can often find situations that involve multiple techniques for capturing stones. The following game, played in the Kisei League in 2006 by Kobayashi Satoru, 9-dan, who was Black, and Kato Atsushi, 8-dan, comprised the three elements we have discussed for capturing: net, filling in liberties, and a ladder.
 
Problem 4
Problem 4: White to play and avoid being trapped
Warning: This is a complicated problem even for top amateurs. In the moves up to 55, Black grabs hold of the left part of the center, but leaves his stones in the lower right out in the cold. White 56 is a severe attack and Black tries to escape with 57 and 59. However, White offers fierce resistance with 60 and 62. Black’s problems really started long before this, and since he is a top pro, Black was well aware of this. So before the problem started he had already made an outline of his plans. His plan involves a combination of the net, filling in liberties, and a ladder as tactical ploys to invoke a strategic sacrifice.
 
Reference 4A
Reference 4A: Shortage of liberties
White cannot start a semeai right away with 1 and 3. Black 4 and 6 kill White’s stones. Capturing one stone with A does not work for White, as Black ataris with B.
Show Solution
Reference 4B
Reference 4B: White is tricked
After White 3, Black played a clever move at 4. If White just answers with 5, Black will play 6 and 8, but deviate after White 9. Black now has an absolute sente move at 10, i.e. White must answer at 11. Next Black 12 delivers a death sentence for White’s marked stones. They are short of liberties.
Show Solution
Reference 4C
Reference 4C: Black is caught in a ladder
Instead of cutting at 4 as in the actual game (i.e. move 9 in the previous diagram), White could have kept pushing with 1 and 3. If Black tries to lock him up with 4 through 8, White can set up a ladder with 9 through 17 to capture three Black stones.

   

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media

By: zaphod stumbleko (Registered) on 22-04-2008 07:47

media

By: zaphod stumbleko (Registered ) on 22-04-2008 07:47

the content of Magic Go is excellent. Its presentation on www could be enhanced by turning the static diagrams into dynamic ones. Like Guo Juan does on her website. Of course, that means more effort and geek-skill, and you might have to pay someone for that unless you can find a programmer who wants to learn Go and trade skills. GNU must be full of such people...

 

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bad for health

By: zaphod stumbleko (Registered) on 19-04-2008 02:10

bad for health

By: zaphod stumbleko (Registered ) on 19-04-2008 02:10

This book is bad for my health. I should be outside in the fresh air getting some much-needed exercise but instead, i am stuck in front of my computer writing this little message, because...., because The Magic of Go is so wonderfully written and fascinating! 
 
And it makes me wonder... playing 1 before 3 does create an outside cutting point but it also reduces white's liberties. What would happen if white played 3 first?

 

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Analogy , part II

By: Thomas Derz (Registered) on 16-11-2007 11:03

Analogy , part II

By: Thomas Derz (Registered ) on 16-11-2007 11:03

often have to be backed up by severe fighting after - reasonable or not - invasions. 
 
Thus a complete (Go) player will be interested in not only Fuseki, but also in tesuji, TsumeGo and Yose. 
Only studying the latest hamete seems like concentrating on tricks to poke out eyes in combat (though nothing wrong in Go with that reverse metapher).  
 
In my life I did Judo, Karate, Taekwondo and JiuJitsu. In Go I'm 3d EGF, my weaknesses are Joseki/Fuseki + Yose. 
 
Harmony & Completeness

 

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Analogies of Go wit Martial Arts

By: Thomas Derz (Registered) on 16-11-2007 10:54

Analogies of Go wit Martial Arts

By: Thomas Derz (Registered ) on 16-11-2007 10:54

Martial Arts: Swift (tai) sabaki or immediate contact until possible eventual grappling on the ground? 
 
Go: As balance and harmony are key words in Go a bit of both is required while striving to be a complete player. 
 
Above sports (?) better body culture (?) extremes Aikido and say wrestling are only parts of the whole concept 'SelfDefense'. A complete MartialArt performer should master both to some extent (sometimes you go to the ground ...). 
 
Similar in Go, where nice grand plans

 

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Wrong year for Kisei League

By: Howard Cornett (Registered) on 26-10-2007 20:11

Wrong year for Kisei League

By: Howard Cornett (Registered ) on 26-10-2007 20:11

The intro to problem for says that is a pro game from the Kisei League in 2008. Do you have a time machine you would like to tell us about? :-)

 

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wrong diagram

By: Svante Carl v. Erichsen (Registered) on 15-10-2007 12:12

wrong diagram

By: Svante Carl v. Erichsen (Registered ) on 15-10-2007 12:12

Sorry to interject - the last diagram seems to be wrong (it repeats Solution 4, part 2, instead of illustrating Reference 4C). You can delete this comment after fixing, of course :)

 

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