The Magic of Go

Go is one of the oldest and most popular strategic board games in the world. It has been played in the China for more than 2,000 years. In Japan alone, 10 million people play go and nearly 400 professionals make their living by teaching the game and competing in tournaments that offer tens of millions of yen in prize money.

Go is an easy game to learn. You can master the rules in a few minutes, but you can devote a lifetime to exploring its depths and subtleties.

Go starts with the simplest of materials and concepts — wood and stone, line and circle, black and white. Yet complex strategies can be devised that stagger the imagination. The game is so profound that Asian executives use it as a paradigm for making business decisions, generals have based their military campaigns on its strategy, and politicians have espoused go principles in their takeover of countries.

To some players, go is a model for living. Its strategic concepts serve them as paradigms for decision- making in their daily lives. Some of the more familiar maxims that are played out and illustrated in nearly every game are: «Don’t put all your eggs in one basket,’» «Don’t burn your bridges behind you,’» «Look before you leap,’» «Don’t bang your head against a stone wall,’» and «Don’t throw good money after bad.’»

Go is comparable to chess. Both require high-level strategic thinking and provide its players with many opportunities to exercise their tactical skills. Both are challenging, intellectually stimulating and inexhaustibly interesting.

But the similarities end there. Go starts with an empty board, chess with a full one. The object of a go game is to surround more territory than your opponent; the object of a chess game is to capture your opponent’s king. Go stones all have the same value; chessmen have different values. Most, if not all, of the moves of a go game remain on the board until the game ends, providing its players with continuously developing shapes and patterns of black and white stones; the beauty of a chess game’s moves is more ephemeral and kaleidoscopic as its patterns change with each move and capture. Finally, computer programs now exist that can defeat the strongest chess players in the world, but the strategies and tactics of go are so profound that the best go-playing computer programs are unable to defeat novice players.

In this column, I intend to show how go is played and to introduce its historical background, the role it has played and still plays in Asian culture, and what contributions it can make to Western modes of thought.

Richard Bozulich

By Richard Bozulich

By Rob van Zeijst

  1. Problems and answers
  2. How go is played / Four basic rules / The object: to control territory
  3. The origins of go / Four basic rules / The rule of capture
  4. Go comes to Japan / Six basic rules of go / Capturing two or more stones
  5. The development of go in Japan / Capturing stones in a game
  6. Professional go in Japan / More about capturing
  7. Defending territory / Illegal moves
  8. Go in China / More on illegal moves
  9. Go in South Korea / A review of the rules/ Eyes and living groups
  10. International go tournaments / Eye spaces
  11. Lee Chang Ho, Cho Chikun -- the superstars of go / False eyes
  12. Go and computers / Seki
  13. Rankings and handicaps / The rule of ko
  14. Go and intellectual development in children / An example of ko in a game
  15. Meijin title match / Double ko
  16. Kisei title and Cho-Kobayashi rivalry/ Triple ko
  17. Takemiya's cosmic go
  18. Go Seigen, the 20th century's greatest player
  19. Go equipment / How go is played / The rules / Elaboration /
  20. Kitani and his disciples / The rule of capture
  21. Atomic-bomb game / More on capturing stones
  22. Dosaku and Shusaku: The saints of go
  23. Go and the Immortals
  24. Women in go / Capturing races
  25. Eio Sakata / Capturing techniques
  26. Shuko Fujisawa, the first Kisei of the modern era / Capturing techniques: Nets
  27. Cho Chikun defends Kisei title / Illegal moves / Living groups
  28. Opening strategy / False eyes
  29. Joseki
  30. Lee Chan Ho, the undisputed world go champion
  31. Kobayashi wins Judan title
  32. Fujitsu Cup
  33. Tesuji and Intuition
  34. Go and business (1)
  35. Go and business (2)
  36. Japan-China Tengen match
  37. Go and war
  38. Legends on origin of go (1)
  39. Legends on origin of go (2)
  40. World Amateur Go Championship
  41. Go in Europe
  42. Go online
  43. Cho Chikun loses Honinbo title
  44. The 11th TV Asia Cup
  45. Long and short games
  46. Fujitsu Cup
  47. Go proverbs