Believing is winning
What are the ingredients one needs to win a game,not just go but any game? Of course experience, knowledge and technique are indispensable, just as is the will to win. However it is a rare case that the score for all these elements is not similar among the top contenders. There is a Kasparov in chess and in go there are Cho Chikun in Japan and Lee Chang Ho in South Korea, who have dominated their opponents for an extended period. I believe that what sets these giants apart is their ability to stay objective under high pressure and in the face of the fear of losing. The pressure to succeed, or fail for that matter, their combativeness, and their ability to see the same situation with new eyes are all key elements. In other words, to stay conscious of a decision-making process that is usually automatized or unconscious. For example, it is an unusual athlete who does not need to relearn the basics of running, jumping, or kicking in order to take his or her place among the world top competitors. That is the reason why top coaches continuously keep reinforcing the basics.Unlike top chess players and top athletes, go players and most common people including business executives, school teachers and students don't have coaches that stimulate them to ever higher achievements. So what to do? I started preparing for this tournament by doing tsume-go, or problems involving reading or calculating, every morning before breakfast for about six weeks, starting with easy ones to slowly work my way up. I also played through about 30 or 40 recent professional games. On the morning of the matches I also used visualization techniques-very simple ones. For example, I would imagine being congratulated by my friends upon winning the match. Psyching myself up was another important element of the morning routine. During the game itself I would often feel exhausted but I kept reminding myself that I would be just as tired losing, maybe more so. Therefore, I told myself, winning was the way of the least resistance.
Arguments, like this one, do not need to be logical-your unconsciousness will believe anything as long as you keep repeating it over and over to yourself. This seems to be most vital ingredient of the psychology of winning.
First we will have a look at last week's problems
Diagram 2 is the answer to Problem 2. If white 2, black counters with 3 to 7 to start a ko. In the sequence to black 23 in Diagram 3, White has run out of ko threats and loses the capturing race.
Part II of my game with Catalin Taranu, 4-dan, on White
In Diagram 4, in light of Diagram 2 and 3, White has no choice but to play 86 allowing Black to live with 87. The skirmishes in the lower left corner have proven a great success for Black. White has to do something and 88 is a good start. Black 89 could have been at 90 as everybody was eager to point out to me
Note that after black 100 it is not easy for White to kill Black. Variation 2, if white 1 and 3, black 4 and 6 form a tesuji that threaten to connect underneath while taking away White's liberties. Instead of 12, Black can start a ko at 13 as well, but even the sequence to 18 should be good enough for Black.
But when White plays 34 in that diagram he wants too much. The exchange 35/36 also attacks the white group on the left as it takes away his eye in ko. Therefore, White has to be careful. Black 37 is a good tesuji (locally the best move), and White, also in overtime with 30 seconds a move, blunders with 40, 42, and 44. Black 47 should have been at 50, and also white 48 should have been at 50, but when White finally plays 50, he was very shocked that black 51 captured the marked white stones.
Winning this game and the next one earned me the right to represent Europe as the only amateur to compete with professionals in the Fujitsu World Championship.